Teaching Ethics with Games

Presenter Name(s):
Dr. Tim Murphy Abstract:
This session focuses on how video games might be incorporated into the curriculum of courses on ethics. Using work by philosopher Martha Nussbaum as the starting point for discussion, we will compare the use of video games to the use of other forms of fiction as tools for teaching ethics. Like novels and films, video games often require one to imaginatively engage with situations outside of one’s own personal experiences and to empathize with characters quite unlike oneself. This type of “narrative imagination” is, in Nussbaum’s view, an irreplaceable tool for reasoning about morality and justice. Unlike novels and films, video games allow the player to actively influence the choices of the fictional characters and manipulate the situations the characters face. We will look at how this aspect of the medium can encourage imaginative engagement with moral dilemmas and how such engagement can be facilitated in an academic setting.
Session Type :
Presentation Intended Audience:
Teach/Faculty
K-12
Higher Education
What will attendees at this presentation learn that they can apply at their institution/organization?:
Attendees will learn how to use video games to facilitate students' engagement with moral, political and social issues.
Time:
Session 6 (5 Aug 9:45a)
Room:
RC 175









