Getting Started with Gamification

Presenter Name(s):
Aaron Sumner Abstract:
Gamification uses game mechanics to increase engagement in non-game activities. In this session we'll look at gamification from an introductory standpoint, learn more about some of the people working in this area, and explore resources available to anyone interested in using gamification in teaching and other activities.
Session Type :
Presentation Intended Audience:
Teach/Faculty
K-12
Novice
Higher Education
Librarian
Private Sector
Administrator
What will attendees at this presentation learn that they can apply at their institution/organization?:
Attendees will get a basic understanding of gamification and a host of resources for further exploration.
Time:
Session 4 (4 Aug 3:30p)
Room:
RC 183









